*Tombs, Graves and Mummies*,
edited by Paul G. Bahn.
First published by George Weidenfeld & Nicolson Ltd
in 1996, this edition, Phoenix UK, 1998.
Sturdy paperback, 213 pp. $35.00.
This is a review copy; one I was delighted to receive
from Allen and Unwin.
A few weeks ago, I was watching a television series
called "Meet the Ancestors". This was a fascinating
documentary series from the UK, and dealt with
archaeology, history and bones. I thought it was
wonderful and was very aggrieved when it ended
only a few episodes after I discovered it.
That series has nothing to do with this book, but
perhaps it explains why I was so thrilled to find
more information on similar subjects.
Tombs, Graves and Mummies is the most wonderful
collection of essays and pictures about important
archaeological finds and reconstructions. Many different
writers contributed, but the editor has pulled the fifty
essays together into a harmonious whole. Every piece
showcases graves, bones, or vanished civilisation, and
there are photographs of treasures, mummies, artefacts
and reconstructed faces and scenes.
The sections deal
in turn with Bones, (early humans) Graves (Neanderthal
burial through to the Romanovs), Cemeteries, (Mesolithic
burials through to the remains of Custer's army), Tombs,
Corpses and Mummies. The subjects range from the
famous (such as Tutankhamen, Pompeii and Danish
Bog Bodies) to the obscure, and from the very ancient
to the eerily modern. See the bones of arguably the oldest
human ever discovered. Discover what happened to
the Franklin Expedition and look at what might well be
an accurate portrait of Philip, father of Alexander the
Great. A modern Danish woman poses in a Bronze
Age costume, fantastic treasures and robes are uncovered
from sand and stone. The beautiful, the macabre, the
dignified and the pathetic; all are arrayed, along with
a slice of good old-fashioned fascination and awe.
This book would make a wonderful gift for anyone
interested in archaeology, genealogy, social history,
jewellery, costume, and exploration. It offers an
extensive index, maps and diagrams and many, many
hours of fascinated reading.
*The Tough Guide to Fantasyland,*
By Diana Wynne Jones,
Published by Daw Books, New York, 1998.
This book seems to have been published before in
Britain in 1996 by the Cassell Group.
PB, 302 pp.
I bought my copy from Amazon.
Diana Wynne Jones is one of my favourite authors,
and I have tried, and failed, to get hold of a copy of her
previous non-fiction title, The Skivers' Guide.
Having obtained The Tough Guide to Fantasyland,
I noticed a few unusual points. For a start, the
paperback has a strangely rough cover. It isn't
embossed, exactly, but the general impression
is that it has been coated in some kind of then
dusted with very, very, very fine sand.
Then, its content has a close relationship to DWJ's
novel Dark Lord of Derkholm, which I reviewed in
an earlier column. The concept of tours run by some
powerful Management, with prearranged events,
challenges and disasters for the tourists, is carried
through, but in Tough Guide it's presented from
the perspective of a handbook designed for use
in our world by prospective tourists.
The third point is linked to this. There is nothing in the
book, blurb, back pages, introduction, or notes, to
connect it with its companion novel. There is also no
hint that the author is a distinguished fantasyland
creator herself. This doesn't detract from the book,
of course, but it seems odd that the publishers have
neglected such an opportunity to maximise sales.
As for the content of the book, it is an alphabetical
guide to the hazards and adventures a tourist to
fantasyland is likely to meet on a tour. It is implied,
though never stated, that "tourist" means "reader",
"tour" means "novel" and the references to second
and third tours mean the remaining volumes of a
trilogy. The entries consist of words and concepts
such as Caravans, Enchantment, Missing Heirs,
Necromancy, PanCeltic Tours, Runes, Smells,
Swords and Waybread. Each item is dealt with
in an explanation ranging from a few lines to
several pages, and the whole is peppered with
florid phrases which are dubbed (OMT) or
Official Management Term. Such phrases include
Reek of Wrongness, Songs of Aching Beauty and
In Her Toils, and will be recognised, with a slightly
appalled grin, by most readers.
Various characters are mentioned, including the
Small Man, the Talented Girl and the Gay Mage.
Their characteristics and roles are outlined,
ostensibly so the tourist-to-be will recognise them
and know what to expect in the way of behaviour.
Any reader of fantasy will soon recognise the types
and comments, but any author of fantasy is likely
to feel some discomfort even while smiling, particularly
after recognising a plot twist or assumption he or she
has used.
This leads to the questions; "Am I being
unoriginal, here?" "Am I using stock situations
and stereotypical characters?"
After these comes the even more uncomfortable
question; "If I dare to depart from these givens,
will my novel even be a fantasy novel?"
So, the besieged castle always has a secret passage
through which the tourists-questers-viewpoint characters
will be able to escape. So, that small, slender youth on
the tour will always be a disguised heroine and possibly a
missing heir as well. So any greasy-haired Stranger is
bound to be a spy, and any unnamed Companion will
probably meet a sticky end. So, any Cook will always
have a filthy temper. There are hundreds of these
assumptions, most of which can be applied to a
great many novels, but if a fantasyland tour (or
novel, or trilogy) lacks these encounters and
events and characters, will it disappoint the
tourist/readers? Will it even be published at all?
I suppose it's a little like romance fiction. There are
certain givens from which the writer may not depart.
If s/he does so, the book ceases to be a romance.
However, it probably won't be a mainstream novel
either and, as such, will fall awkwardly between two
horses and never find a publisher.
Despite these uncomfortable reflections, which
probably afflict and affect writers rather than readers,
The Tough Guide to Fantasyland is a fun read. Here,
for example, is what the guidebook has to say about
Thrones....
From Page 261...
"Thrones are the elaborate seats that Kings,
Queens, Evil Wizards and emperors sit in. They
are usually of metal or stone.... Stone thrones
tend to be carved into animal shapes or
austerely simple. Both kinds must be chilly
and uncomfortable. It is therefore surprising
how many rulers spend their leisure hours
sitting on their Thrones, alone in the Throne
Room, often wearing their Crowns as well. This
is a convenient habit: when you are ready to
overthrow an Evil King or Wizard, you at least
know where to find him.
Hmm. Does that remind you of too many scenes
where the protagonists of a novel have burst into
the palace and found the King/Queen/Wizard etc
seated on a throne? Alone? Waiting, like an actor,
for the cue to begin a scene?